Street Fighter II Turbo - Hyper
Fighting
(existe en version JAP, US & PAL)
Astuces
Mode
Turbo avec 10 étoiles
Lorsque
vous voyez le titre "TURBO" apparaître en lettre énormes,
faites avec la seconde manette ,
,
,
,
,
,
,
.
Jouer
sans coups spéciaux
Au
logo "Capcom", faites rapidement ,
,
,
,
,
,
,
.
Contrôle
des coups spéciaux en mode VS
Lors
du choix du pays faites avec la seconde manette ,
,
,
,
,
,
,
.
Changer
la config des boutons
Gardez
Select enfoncé lorsque vous avez choisi vos personnages et un petit
avion apparaîtra et traversera l'écran et vous pourrez changer
la config des boutons.
Voir
plus rapidement le profil des persos
Attendez
après la page de présentation que le premier profil apparaisse
et gardez enfoncés
de la deuxième manette.
Codes
Action Replay
7E01
01FF = il fait jour dans le stage de Ryu
7E01
6FD0 = logo Capcom rose
7E0x
030A = joueur x combat de dos (x=5:joueur 1, 7:joueur 2)
7E0x
030C = coups spéciaux auto (x=5:joueur 1, 7:joueur 2)
7E0x
18FF = bizarre (x=5:joueur 1, 7:joueur 2)
7E0x
2D22 = joueur x a les petits sauts + tous les coups spéciaux (x=5:joueur
1, 7:joueur 2)
7E05
3010 = accélère le chrono et la musique
7E0x
30B0 = énergie infinie (x=5:joueur 1, 7:joueur 2)
7E0x
3180 = super (x=5:joueur 1, 7:joueur 2)
7E0x
35B0 = mode dingo (x=5:joueur 1, 7:joueur 2)
7E0x
3601 = invincibilité (x=5:joueur 1, 7:joueur 2)
7E05
4515 = change les couleurs
7E0x
4A1A = le joueur peut aussi frapper quand on le frappe (x=5:joueur 1, 7:joueur
2)
7E05
9C01 = 25 fois la vitesse normale
7E0x
D001 = joueur x ne doit gagner qu'un round (x=5:joueur 1, 7:joueur 2)
7E0x
D300 = autofire (x=5:joueur 1, 7:joueur 2)
7E0x
E609 = accélère les projectiles (x=5:joueur 1, 7:joueur 2)
7E0x
EA00 ou 7E05 FEA0 + 7E18 FF39 = coups spéciaux en l'air (x=5:joueur
1, 7:joueur 2)
7E0x
F11A = le joueur s'enflamme quand il est frappé (x=5:joueur 1, 7:joueur
2)
7E06
30B0 = énergie infinie joueur 1
7E06
8000 = pas de boules de feu joueur 1
7E18
F399 = temps infini
7E18
F8F0 = combattre Bison au bout du 1er round gagné
7E1C
880E = jeu plus rapide
7E1C
AD06 = que la musique
Code
Game Génie
BDA3-176D
Start with 90 seconds instead of 99
5DA3-176D
Start with 70 seconds
9DA3-176D
Start with 50 seconds
7DA3-176D
Start with 30 seconds
FDA3-176D
Start with 10 seconds
6091-E76D
Start with 3/4 energy
9691-E76D
Start with 1/2 energy
4A91-E76D
Start with 1/4 energy
BBAE-1DDD
1st bonus round is 99 seconds instead of 40
6DAE-1DDD
1st bonus round is 80 seconds
1DAE-1DDD
1st bonus round is 60 seconds
4DAE-1DDD
1st bonus round is 20 seconds
BBAE-1D6D
2nd bonus round is 99 seconds
6DAE-1D6D
2nd bonus round is 80 seconds
1DAE-1D6D
2nd bonus round is 60 seconds
4DAE-1D6D
2nd bonus round is 20 seconds
DD05-7F04
Infinite time
DDF1-7D60
Some special moves can be performed in the air--DON'T DO VEGA'S WALL LEAP
891F-84AD
Most attacks do no damage (throws still work)
C734-7405
Throws do no damage
F034-7405
1st throws do more damage (if you have enough energy), others do less damage
DD3F-EFAD
Players can walk through each other
DD18-570D
1st hit of any kind defeats opponent
DF04-5DAF
Winner of 2nd round wins the battle
ADFC-E40D
+ F9FC-E46D Allows you to select up to 10 stars instead of
4 for Turbo mode
D071-E460
No charging required for special moves--EXCEPT BALROG'S TURN PUNCH POWER
DD75-8460
Hard special moves become light
D475-8461
Hard special moves become medium
D675-8462
Hard special moves become disabled
8ED2-87A9
Invisible players
C933-7DA9
Most special moves go nowhere
C9B8-77A5
Fireballs go nowhere
D039-14AD
Hard Hurricane Kicks go faster and farther --TO THE RIGHT ONLY
Ryu
Codes
DF30-1DAD
Ryu's hard Dragon Punch doesn't go as far
D630-1DAD
Ryu's hard Dragon Punch goes farther
DF30-1D0D
Ryu's medium Dragon Punch doesn't go as far
D630-1D0D
Ryu's medium Dragon Punch goes farther
D637-17AD
Ryu's light Dragon Punch goes farther
D526-1DAF
Ryu jumps backward farther
E525-14AF
Ryu jumps forward farther
Ken
Codes
D52D-CDAF
Ken jumps backward farther
E52E-14AF
Ken jumps forward farther
DF30-17AD
Ken's hard Dragon Punch doesn't go as far
D330-17AD
Ken's hard Dragon Punch goes farther
DF30-170D
Ken's medium Dragon Punch doesn't go as far
D830-170D
Ken's medium Dragon Punch goes farther - EXCEPT TIGER SHOTS
D630-14AD
Ken's light Dragon Punch goes farther - EXCEPT TIGER SHOTS
3E31-37AD
Hard projectiles go faster - EXCEPT TIGER SHOTS
EE31-37AD
Hard projectiles go slower - EXCEPT TIGER SHOTS
3E31-370D
Medium projectiles go faster - EXCEPT TIGER SHOTS
EE31-370D
Medium projectiles go slower - EXCEPT TIGER SHOTS
3E31-34AD
Light projectiles go faster - EXCEPT TIGER SHOTS
EE31-34AD
Light projectiles go slower - EXCEPT TIGER SHOTS
Edmond
Honda Codes
DE35-1FAD
Edmond Honda's hard Sumo Head Butts are faster - EXCEPT TIGER SHOTS
DF35-1FAD
Edmond Honda's hard Sumo Head Butts are slower - EXCEPT TIGER SHOTS
DE35-1F0D
Edmond Honda's medium Sumo Head Butts are faster - EXCEPT TIGER SHOTS
DF35-1F0D
Edmond Honda's medium Sumo Head Butts are slower - EXCEPT TIGER SHOTS
DE35-1DAD
Edmond Honda's light Sumo Head Butts are faster - EXCEPT TIGER SHOTS
DF35-1DAD
Edmond Honda's light Sumo Head Butts are slower
F436-1DDD
Edmond Honda's hard Sumo Smashes are faster
F435-176D
Edmond Honda's medium Sumo Smashes are faster
F435-17DD
Edmond Honda's light Sumo Smashes are faster
Sagat
Codes
D63B-C70D
Sagat's hard Tiger Uppercut goes farther
D63B-C4AD
Sagat's medium Tiger Uppercut goes farther
D63B-C40D
Sagat's light Tiger Uppercut goes farther
D439-340D
Sagat's high Tiger Shots are disabled--you can still do the move but no
projectile comes out
D838-CF0D
Sagat's hard Tiger Knee goes farther
D83C-C70D
Sagat's medium Tiger Knee goes farther
D83C-CF0D
Sagat's light Tiger Knee goes farther
Bison
Codes
DF39-C40D
M. Bison's hard Psycho Crusher goes slower
DC39-C40D
M. Bison's hard Psycho Crusher goes faster
DF39-CFAD
M. Bison's medium Psycho Crusher goes slower
DC39-CFAD
M. Bison's medium Psycho Crusher goes faster
DF39-CF0D
M. Bison's light Psycho Crusher goes slower - NOT IN NORMAL MODE
DC39-CF0D
M. Bison's light Psycho Crusher goes faster - NOT IN NORMAL MODE
DF31-CD6D
M. Bison's hard Scissor Kick goes slower - NOT IN NORMAL MODE
DC31-CD6D
M. Bison's hard Scissor Kick goes faster - NOT IN NORMAL MODE
DF31-CDDD
M. Bison's medium Scissor Kick goes slower - NOT IN NORMAL MODE
DC31-CDDD
M. Bison's medium Scissor Kick goes faster - NOT IN NORMAL MODE
DF39-C76D
M. Bison's light Scissor Kick goes slower
DC39-C76D
M. Bison's light Scissor Kick goes faster
Balrog
Codes
DF69-7DD1
Balrog's first Dash Punch goes slower
D869-7DD1
Balrog's first Dash Punch goes faster
D432-CF0D
Balrog's first Turn Punch goes slower (& a little backward)
DC32-CF0D
Balrog's first Turn Punch goes faster
Chun
Li Codes
DC38-1F6D
Chun Li's hard Whirlwind Kick goes farther
DF38-1FDD
Chun Li's medium Whirlwind Kick doesn't go as far
DC38-1FDD
Chun Li's medium Whirlwind Kick goes farther
DF38-1D6D
Chun Li's light Whirlwind Kick doesn't go as far
DC38-1D6D
Chun Li's light Whirlwind Kick goes farther
Blanka
Codes
DF3B-14DD
Blanka's hard Rolling Attack goes slower
DC3B-14DD
Blanka's hard Rolling Attack goes faster
DF3B-1F6D
Blanka's medium Rolling Attack goes slower
DC3B-1F6D
Blanka's medium Rolling Attack goes faster
DF3B-1FDD
Blanka's light Rolling Attack goes slower
DC3B-1FDD
Blanka's light Rolling Attack goes faster
DF3C-1D0D
Blanka's hard Vertical Rolling Attack doesn't go as far
DA3C-1D0D
Blanka's hard Vertical Rolling Attack goes out farther
DF3B-17AD
Blanka's medium Vertical Rolling Attack doesn't go as far
DA3B-17AD
Blanka's medium Vertical Rolling Attack goes out farther
DF3B-170D
Blanka's light Vertical Rolling Attack doesn't go as far
DA3B-170D
Blanka's light Vertical Rolling Attack goes out farther